Overview

Early content creator box openings have revealed the final TCG Exclusives arriving in Supreme Darkness! Check them out down below, and let us know your thoughts on them in the comments!


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Beast of Talwar - The Sword Summit

Level 7 DARK Fiend Effect Monster

ATK/ 2400 DEF/ 2150

(This card is always treated as an "Archfiend" card.)

If you control no monsters, you can Special Summon this card (from your hand). The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Neither player can target other monsters with Equip Spell Cards or effects.


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Ripple Bird

Rank 1 WIND Winged Beast Xyz Effect Monster

ATK/ 1000 DEF/ 0

2 Level 1 monsters

You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


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Vulcarrion the Rotting Phoenix

Level 4 DARK Zombie Tuner Effect Monster

ATK/ 1600 DEF/ 0

If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.


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Minimalian

Level 4 WATER Psychic Effect Monster

ATK/ 100 DEF/ 100

You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of "Minimalian" once per turn.


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Shadow Severing Strike

Continuous Spell Card

If a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished.

  • Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn.
  • Spell: Draw 2 cards.
  • Trap: Banish 1 monster on the field.

If this card is banished to activate a monster effect: You can add 1 of your other banished cards to your hand. You can only use each effect of "Shadow Severing Strike" once per turn.


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The Toil of the Normal

Normal Trap Card

Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that do not apply)

  • 1+ This turn, Normal Monsters you control gain 8oo ATK
  • 2+ Negate the effects of 1 Effect Monster on the field, until the end of this turn
  • 3+ This turn, Normal Monsters you control cannot be destroyed by card effects
  • 4+ Shuffle 1 Effect Monster on the field into the Deck
  • 5+ Add 1 "The Toil of the Normal" from your Deck to your hand

You can only activate 1 "The Toil of the Normal " per turn.


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D.D. Post

Continuous Trap Card

Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished; You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.