Notes & Combos
I copied Quantal's homework and changed the answers a little.
Started the event on a pure build with x3 super poly, third talents, a sea mare, and a shaddoll beast instead of horus cards. Super poly wasn't cooking people reliably enough. Also I kept getting hand trapped to death so I put in Horus.
Every card in the extra came up at least once during the climb.
Dragostapelia is an extra interrupt after Rulkallos gets spent.
Prima Donna -> Psychic End is easy to make off of Destrudo is a potential OTK line. Dugares is also another way to OTK with the double ATK mode. I go for one of those lines every game going second if I can't break and then establish a board.
I:P -> S:P is how I use extra bodies going first.
Sometimes I get information from Zombie Vampire mills and use that to choose a R4 end piece for turn 1 board.
Even if I have no information I'll still make Dweller blind. Good in to a lot of meta matchups (SEFK, Tear, Yubel)
Time Thief is good for a quick eff fusion proc and can threaten a Zeus when he comes back. Also gamba high roll potential. He's usually over kill if I already have traps set up to let me fuse during their turn.
Bagooska is a desperation play. I'll make him if the opponent blinds second and try to back it up with Cryme and hope they can't out it. Also if I know I'm in a match up where Dweller isn't good I can go I:P + Bagooska + backrow as an annoying end board.