Notes & Combos
#AriseBestCardEverPrinted #KashtiraBestDeckAlways
Kash is absolutely burnt to ashes yet it still manages to be a strong Deck in the right hands (That's what happens when you're the strongest Archtype ever printed).
- Tachyon is a terrific addition to the Deck. Helps tremendously with the only true weakness the Deck has right now, a severe lack of consistency (which is funny considering Kash at its Full-Power is one of the most consistent Archtypes ever made). Tachyon also grants you versatility by allowing you to fetch either Pathfinder, Riseheart OR Fossil, depending on the situation. If you go uninterrupted without having to use your NS you could easily end on Arise & Fossil which is almost guaranteed FTK. Tachyon proves worthy in a myriad of ways, another example being returning cards to the Deck that usually heavily impact your combo when drawn (mainly Big Bang or Fenrir, cards that need to be in Deck for your Standard line).
- You need to Max out on consistency, which is why unfortunately you must play bad cards like ROTA (for this Deck) or Pathfinder. Same logic applies to Tachyon. It's not a truly good card for Kash, and you would never run it in a Full-Power build, but as of current Banlist it is a great option.
- Mourner and Ogre for extra interruptions that you can draw off Maxx C and Fuwalos. They also help go into Baronne when you draw Starter + Birth (Unicore + LVL3 Tuner + Birth allows you to do full Kash combo with Baronne protecting you). You could substitute one of these for 1 Nib but I mostly go against Tenpai in High Master (3 out of 5 matches at least), so I really don't want to see Nib most of the times. It also contradicts with Kash, and even having Donner in ED it can be tricky when you don't have any NS to go into it. Ogre can't be used under Arise, so you can play Belle instead if you want; personally I feel like Ogre is much stronger in most scenarios, specially in current format (True Light, Deception, Sangen Summoning, etc).
- Please do not run Ogre (Kash). Card is insanely bad and doesn't achieve anything at all other than hitting Chundra if the Gods are in your favor. Even when combined with most starters it doesn't achieve anything at all. Ogre + Birth, Fenrir OR Unicorn: Nothing. With Field, Scareclaw and Rise it simply gives you a Shangri which is very weak. It literally only gets you Arise Pass when you draw it alongside Theosis; most of the times it's a Brick.
Rest is pretty standard overall.