Notes & Combos
Reasons why you shouldnt grind to m1 with raidraptor
1-Maxx c, 2-Yubel, 3-plays into established boards horribly, 4-Maxx c
Reasons why you should play raidraptor
1-Big bird goes boom
Tough but fun climb. I feel like these ratios are perfected and i personally wouldnt change anything. Arc Rebellion is the only flex spot in the extra, didnt come up once this climb. Could replace with 2nd wise strix. Swallows cowrie & red reboot were super super clutch. Techs helped the deck be pretty imperm resiliant, red reboot is great going 1st or 2nd. Also is great against evenly because everyone is running evenly and i had been double evenlyd a few times this climb. Its great not having to use glorious bright to negate evenly and can sure thing hold for a called by. Full combo endboard is usually Rusty, Ultimate falcon, force strix, dark rebellion xyz dragon, roost, glorious bright, rise rank up and phantom knights rank up plus potential hand traps or red reboot. This allows you to have one targeted pop with rusty, rank up into requim for 3 monster negates, field wipe with revolution falcon and a targeted omni negate. Yubel was giving me too much problems until i incoporated requim in my end board. A few clutch tips for newbies trying this deck, be careful of the lock with fuzzy & phantom knights rank up. Also, uses bloom vultures summon from hand effect before you have rusty or little knight on the field. Play every game assuming your opponent has imperm, veiler & ash. There are plenty of ways to bait handtraps and use raiders knight targeting protection to your advantage. Watch my replays, nothing too exciting but you can see what full combo looks like and how to play around hand traps
Replays
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