Notes & Combos
Climb went pretty smoothly. I had no experience with the new Fire King cards but felt I was able to pick them up pretty smoothly. Still have some trouble improvising lines to strategize certain cards back to hand like Kirin with Sunlight Wolf, but felt good with the rest of the plays.
I tried 40 but felt better adding in a couple Talents as I feel that card is incredibly strong right now with all the handtraps everybody is running in top ranks. Also one of the best cards in the game at breaking any Snake Eyes board going second.
Tried Temple out briefly and it felt good, but also sometimes felt I wanted a different card that could have been engine instead so dropped it early Master.
Extra deck I don't think I used Selene or Underworld Goddess, but cutting Goddess feels like a terrible idea so maybe drop Selene for Dharc.
Overall loved how resourceful, adaptable, and powerful SEFK is. As somebody who really disliked playing regular snake-eyes I had so much more fun with this deck. Pure might be better in MD (TBD), but the amount of duels you stop all your plays due to an Imperm was too high for my liking. This deck can play through disruption much more effectively than pure Snake Eyes which for me personally made it so much more fun to pilot.