Notes & Combos
Second time making it to M1, with Tear being weaker this deck has a decent match up for most decks especially going first.
Going First:
Main combo line is simple(Circular 1 card combo)but ideal endboard in my opinion is firewall terahertz, heatsoul, cynet conflict and superfactorial with either handtraps or other board negates like Imperm and CBTG.
To get this end board you need the equivalent of 5 monsters on the board so your ideal hand going first will be something like CBTG, Crossout, Circular, Parallel and either Micro coder + Extender.
I have a replay of this end board and if you're interested take a look here 452-810-699. its against "Shadi".
if you cant go to this endboard becuase of handtraps and not enough extensions, next best thing is Transcode and Heatsoul with cynet conflict and superfactorial as a minimum.
Going Second/Handtraps:
Droll and lock bird has been the most clutch handtrap i added instead of effect veiler, decks like Punk and dragon link never see this card coming and it ends the combo quickly. Everyone plays the 'Maxx C mini game' so expect ash or CBTG as a response and then hit them with droll. Players often try to bait Ash and then end up not adding the engine cards they need from their deck to hand due to Droll which is pretty funny. Be aware decks like Spright and Labyrnth can still create a crazy endboard without directly adding cards to their hand.
Extra deck:
Feel free to change somethings like maybe a second laplacian or linguriboh. i didnt add Final Sigma because a simple interruption can end the OTK even if you get multiplication into the GY like a defensive position monster and then on your next turn you have to use final sigma as link material to continue.
Knightmare phoenix came in clutch against runick and decks running Necrovalley but remember that you cannot use Transcode effect to revive link monster if you summon Pheonix as its not a Cyberse monster.
The only time i saw Aggregator being used is against Kash(crazy good), and sometimes Punk as they need to activate their effects in a separate chain to their summon.
G Golem is for the obvious OTK line on your next turn if you didnt already summon terahertz on your first turn.