Tearlaments

Master I from on September 27th, 2024
cp-ur 1620 + cp-sr 420
60 cards

Notes & Combos

This plays really close to 40 card Tear but with added Horus engine. The build is trap heavy which is a personal preference. Scream and Trivikarma can search traps. Rainbow Bridge can search Planet to search Kash allowing Kitkallos to search a trap. Thrust also gets a trap going first. 2 Destrudos for synchro plays. A small Shaddoll package of Beast + Squamata to make Winda is another fun one you can try since you're likely to have a trap to do the fusion (likely win more). I'm also using the Maxx C mini game package as another personal preference.

Extra deck space is a bit tight. I'm trap heavy so I need Drago and Kaleido as extra fusions during opponent's turn. Flex slots: are all the synchros (I like them too much to cut), Dweller, and Zeroboros.

Dharc and Cross Sheep could go in for link climb plays. Redoer and Zeus could also go in.

I experimented with a Snake-Eyes package. Makes the deck feel more like a combo deck. Weaker in to Maxx C. So I had to choose between cutting mill targets or non-engine and I couldn't find a balance I was happy with.

I also experimented with a small Yubel package of 3 Nightmare Throne, 1 Yubel, and 1 Spirit. It's a cool thing I can search with Rainbow Bridge. I also tried full Yubel combo package minus the unchained line as a fun win more when I milled Lotus against a Yubel player or got a way to go in to other engines without my normal summon. I would run Snake-Eyes before I run this because of the starter to brick ratio.

Show more