Notes & Combos
This is just a cookie cutter build of a DDD deck with the new Yubel engine teched in.
Phantom of Yubel (Phantom) mainly protects your combos against monster handtraps (HT) and acts as a pseudo negate.
*Can also be accessed by using an extra copy of Kepler or Copernicus with any Yubel monster in hand.
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Some points o the build:
-Why no Vice Typhoon? -> My main goal is to reduce bricks, and he is the hardest brick in the deck (no plays in hand going 1st or 2nd)
-Why Requiem? -> It is my go-to going-second play into zeus for a field wipe. The additional pop helps often and also stacks cleanly into Kali Yuga
-Why only 2 swirl slime? -> Primarily because I don't run baronne (replaced it with Phantom, but you can choose to run 3 copies of swirl)
-Why no patent license? -> I personally prefer to make siegfried over grabbing headhunt using gryphon's GY effect instead of traditionally dumping patent, and also partly because it is mostly a soft brick in hand
-Why Kali Yuga? -> it is a better out for opposing Yubel, which is going to be meta for awhile (i came across lots of mikanko as well)
If you have any questions, please post them in the comments below or come join the MDM D/D/D discord channel. I will try my best to answer them.
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Thanks for reading!
Replays
MD ID: 681-926-352
There are replays of the other D/D/D variants as well.
If you are interested or have any question, you can find me on masterduel's D/D/D discord channel