Phantom Knights

Master V from on March 12th, 2025
cp-ur 1290 + cp-sr 660
60 cards

Notes & Combos

Guess who's back with an all gas no breaks PK pile. Grass goes brr as usual. Only playing the good PK names. If you play it like you should, you never really need the other traps or Stained Greaves. The Crystal Beast package lets you get to Horus or Kashtira engines which are very good in this deck. Horus let's you mill to get started and/or makes a lot of bodies for Fiendsmith and Apo plays. Kash is just good endboard pieces and good going first and second.

Dopamine goes up when you go Imsety pitch Rainbow Bridge into Kash + Horus engine. Always keep Thrust into Grass as last action going second. Anyway way to two level 3 is OTK. The replays show me doing this going second a few times. I also added some replay going first. Going first is rarely the same so you have to have a sense of where you are going depending on the hands. I very rarely bricked, there are always something to do. Don't be shy to discard Rainbow Bridge or PK names off Fiendsmith's Tract.

Optimal end board if you open good and they don't interact with you is Rusty, 2 Fog blades, Apo, Desirae and 1 Kashtira guy, with whatever else you might have opened and set. Sometimes it's Droplets, or Black Goat Laugh, etc. Full Horus, Fiendsmith and PK followup in grave. Mileage may vary of course, but you play through a lot.

Under Fuwaros, you can make a Horus and Kash board with some backrows without giving a draw/just giving one draw. Maxx C hits harder this type of unga bunga piles but it is what is it.

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Replays

ID is 167-162-424 if you are interested.