Notes & Combos
Not having Diabellze along with Apprentice was kind of strange as it changed my play patterns and how I would try to end. I frequently found myself going for Lars over Beatirce as Diabellze is not currently released. Otherwise the deck plays like it does in the TCG. I'm not a fan of garura but it can turn your unplayable hands into magnum potentially as well as letting you draw a card. It also came up as a way to make a dark for Chaos Angel.
I bumped it up to 44 towards the end of my push for Master. The math of the deck feels off having to play the whole maxx C minigame package when I would prefer to play more handtraps but the deck loses to enough common interruptions that the whole package is necessary.
I look forward to the release of Diabellze and Fiendsmith cards to really bump the deck up.