Cyber Dragon

Master V from on November 30th, 2024
cp-ur 750 + cp-sr 120
40 cards

Notes & Combos

I was hoping to post this once I hit M1 but I haven't been motivated enough to continue with the grind in this mind-numbing format. Getting to M5 though was relatively smooth but beyond that it gets rough. Overall, I got a couple of 7 or 8 win streaks so if the game is being fair and you're not losing the coinflip against Tenpai every game then you can do things.

Before talking about the new changes, I wanted to mention a few things about Disablaster. I think it's a good card to have as it opens up new lines, can be used as a negate, and basically adds more flexibility to the deck. It's also part of the reason I added the new card that I will be talking about next.

In my previous list, I added the 2nd Nachster to help with the consistency issue of the deck and while sometimes it was good to open, a lot of times it was a brick. I soon replaced it with Foolish Burial as I think it's best option available. It's a combo piece and can be used as a starter or extender. For example, if your opponent controls a monster then Core + Foolish is full combo. It's also a Thrust target which is important to remember.

The other change that I did was taking out 1 Lightning Storm and going back to 40 cards. I love that card but it can useless or underwhelming in some matchups like Mathmech or Centurion and you can brick on it when you open duplicates which feels really bad. I will say though if you feel like you really want to open it then you can try adding back the 2nd copy and playing with 41 cards.

If you feel like you really want to add something for Tenpai then I think your best option is Electromagnetic Turtle. It's probably not worth running though but it's something you can try.

Check out the replays and if you have any questions feel free to put them in the comments!

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Replays

ID: 456-395-881