Notes & Combos
I'm honestly not sure why I even try with this game. It's like a toxic realtionship that doesn't even get you laid. Tenpai trash roaming with their helmets on hard sacking everything. Losing coin tosses and opens no HTs. Finally win a toss and open literally unplayables. Legit fk off komoney.
Anyways, I was playing mathmech with a SHS engine for a while. Demoted twice from D1 due to just opening too many bricks. Went back to SHS ice barrier and just got blown out by maxx c 10 GAMES IN A ROW!!!!! Then i saw this list from @gustavoheringer and tried it out. Met with mostly the same bullshit deck as before but somehow was able to always play through almost everything. Going second, the hands were actually decent. Only change was packbit for the second alembertian, although i'd suggest playing the second alem im just too cheap to craft before a new pack. Im a bit conflicted since SW is basically 3 more circular. But honestly never missed it and the hands were magically perfect. Im not saying its correct to drop SW but still very good without it. Shoutout to Gustavo for the list btw!
All in all, bullshit as always. Ban tenpai. Ban maxx c. Ban shifter. Ban everything except beaver warrior!!!