Notes & Combos
Tearlament Strongest memes and all that.
In all seriousness, Pure Tearlaments have a reasonable matchup in the meta (currently as of posting which is pre-Fiendsmith and new Gimmick Puppets). If you get some lucky mills, you can absolutely set up pretty tough boards to crack. However, its also a matter of knowing how to use the disruptions and when to use them. This helped me improve and get me to Master V.
Winda is the queen for stopping Tenpai decks that aren't running multiple board breakers.
I was debating whether I wanted to add Trick Clown into the decklist, but it DID actually came up a few times for easy Rank 4 Xyz extension.
Same with Dugares in all honesty. I was originally running Abyss Dweller for Grass Piles, Yubel, and Tear Mirrors. However, when there's so many handtraps being played, Dugares can actually help with extending your plays, have your end boss monsters do big damage to end the game (though this is a pretty niche situation), or even just making Zeus.
The King of the Swamp + Grapha Overlord package is something I don't see many Tearlament decks run too often, but it's absolutely worth it for playing through a few disruptions on Reinoheart and Kitkallos. Plus, Grapha Overlord does wonders when playing through your opponent's turn with its psuedo-negate.
Also, getting out an early Rulkallos (fusing with Schiren/Havnis + King of the Swamp with Polymerization) helps when trying to fuse early and you can stop a Bystial from ruining your plays.
However, if you don't want to play King of the Swamp + Grapha, you can cut the deck down to 40 cards and replace Grapha with whatever Extra Deck Card you want to run.
I'm pretty happy with how this Tearlaments decklist got me to Master V!