Notes & Combos
List is highly inspired by g07h4xf00. Most of the time, resolving SEC instantly wins you the game, which is why the entire ED is dedicated to SEC. The Runick tech makes sense because I play Runick monsters in the ED, and Hugin acts as extra backrow protection, plus using tip on turn 1 may give me deck knowledge. Trap Trick is mostly used as more copies of SEC or a way to gain access to Lab engine, I would play more copies of Trap Trick, but it's HOPT.