Notes & Combos
Basically an ftk deck by handlooping the opponents. Most wins are basically by decking them out with their maxx c + charmies and using card of destruction. Lucent helps a lot in this scenario, giving the opponent 2 draws when it's discarded.
If you don't get Maxx c'd or Drolled you can easily handloop for 5 with Sillva twice and TTT/Gen. While setting up 4 mat Apollo, Grapha fusion + IP into SP setup.
Going second, it has some problems, since it's easier to stop you with their interactions and your bad draws. But it should have enough gas to push into some boards if they don't use their interruptions correctly.
Overall a pretty fun deck, might just like gambling.